AoeStats
← tarepo

Black Forest

508279578Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 6m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
598
+16
🇮🇳 Persians · India
584
+16
🇨🇿 Teutons · Czechia
574
+17
🇨🇭 Spanish · Switzerland
557
+17
🇮🇹 Inca · Italy
665
-19
🇦🇷 Byzantines · Argentina
590
-17
🇺🇸 Chinese · United States
547
-15
🇵🇹 Magyars · Portugal
546
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 257 — — —
32 203 — — —
25 158 — — —
17 107 — — —
16 100 — — —
15 98 — — —
14 91 — — —
10 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 341 0 0 1,041 778
600 250 50 0 900 821
600 200 50 0 850 760
550 232 50 5 837 767
650 149 0 0 799 828
450 87 50 0 587 446
300 0 0 0 300 290
200 48 0 0 248 282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.