AoeStats
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Arena

508267863Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 57m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
572
+14
🇨🇿 Persians · Czechia
555
+14
🇪🇸 Franks · Spain
555
+14
🇨🇭 Spanish · Switzerland
542
+15
🇹🇷 Turks · Türkiye
1000
-140
🇹🇷 Teutons · Türkiye
402
-10
🇹🇷 Cumans · Türkiye
386
-9
🇹🇷 Bohemians · Türkiye
358
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,373 11:10 23:46 30:18 ◆ FC into Fast Imp
23 1,324 12:01 16:25 33:08 ⛏ Fast Castle
17 981 13:28 30:10 38:11
17 972 9:08 22:29 35:37 ⛏ Fast Castle
15 892 10:45 18:54 51:52 ⛏ Fast Castle
12 698 13:30 24:36 41:24 ⛏ Fast Castle
10 605 12:26 21:23 43:10 ⛏ Fast Castle
6 360 11:08 18:54 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,115 28,795 25,040 3,000 88,950 96,333
35,040 20,930 16,170 4,400 76,540 82,266
30,840 23,270 15,370 5,120 74,600 84,716
33,945 21,380 11,445 750 67,520 76,658
25,230 20,940 17,310 3,450 66,930 89,658
20,155 20,200 4,445 3,350 48,150 55,944
5,425 7,450 4,630 2,700 20,205 27,158
7,625 6,210 2,330 850 17,015 22,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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