AoeStats
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Black Forest

505629742Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
610
+13
🇪🇸 Franks · Spain
608
+13
🇮🇳 Byzantines · India
598
+13
579
+14
🇬🇷 Khmer · Greece
685
-18
🇨🇭 Spanish · Switzerland
520
-13
🇹🇷 Italians · Türkiye
482
-11
🇹🇷 Sicilians · Türkiye
482
-11
Compared against 331,926 analysed team-game players on Black Forest.
Dr Hitman D
Feudal Age 12:30 vs 12:30
top 50%
Castle Age 26:29 vs 19:38
btm 10%
Imperial Age — vs 34:30
btm 0%
eAPM 9 vs 23
btm 6%
First military 16:24 vs 22:13
top 19%
▼ Slow Castle Age at 26:29 — slower than 90% of analysed players on Black Forest
▼ Low eAPM (9) — busier hands win idle time back
▲ Early military at 16:24 (Scout Cavalry) — earlier than 81% of analysed players on Black Forest
▼ Town centers idle 6:39 of the first 26:29 — keep villagers queued
make wall ,door and market well? A
Feudal Age 11:41 vs 12:30
top 30%
Castle Age 16:12 vs 19:38
top 16%
Imperial Age 32:58 vs 34:30
top 37%
eAPM 21 vs 23
btm 44%
First military 24:46 vs 22:13
btm 35%
▲ Fast Feudal Age at 11:41 — faster than 70% of analysed players on Black Forest
▲ Fast Castle Age at 16:12 — faster than 84% of analysed players on Black Forest
▲ Town centers almost never idle — 5s across the first 16:11
athmaniac D
Feudal Age 20:19 vs 12:30
btm 1%
Castle Age 27:30 vs 19:38
btm 8%
Imperial Age — vs 34:30
btm 0%
eAPM 27 vs 23
top 38%
First military 34:38 vs 22:13
btm 5%
▼ Slow Feudal Age at 20:19 — slower than 99% of analysed players on Black Forest
▼ Slow Castle Age at 27:30 — slower than 92% of analysed players on Black Forest
▼ First military only at 34:38 (Mangonel) — later than 95% of analysed players on Black Forest
▼ Town centers idle 6:25 of the first 27:30 — keep villagers queued
Pottaro C
Feudal Age 11:01 vs 12:30
top 15%
Castle Age 25:38 vs 19:38
btm 13%
Imperial Age 42:25 vs 34:30
btm 10%
eAPM 14 vs 23
btm 19%
First military 20:42 vs 22:13
top 41%
▲ Fast Feudal Age at 11:01 — faster than 85% of analysed players on Black Forest
▼ Slow Castle Age at 25:38 — slower than 87% of analysed players on Black Forest
▼ Slow Imperial Age at 42:25 — slower than 90% of analysed players on Black Forest
▼ Low eAPM (14) — busier hands win idle time back
▼ Town centers idle 3:15 of the first 25:38 — keep villagers queued
tarepo D
Feudal Age 15:59 vs 12:30
btm 8%
Castle Age 20:28 vs 19:38
btm 43%
Imperial Age 37:25 vs 34:30
btm 29%
eAPM 18 vs 23
btm 34%
First military 21:14 vs 22:13
top 44%
▼ Slow Feudal Age at 15:59 — slower than 92% of analysed players on Black Forest
▲ Town centers almost never idle — 1s across the first 20:28
Elentin D
Feudal Age 15:14 vs 12:30
btm 12%
Castle Age 21:57 vs 19:38
btm 32%
Imperial Age 33:37 vs 34:30
top 42%
eAPM 13 vs 23
btm 16%
First military 31:19 vs 22:13
btm 11%
▼ Slow Feudal Age at 15:14 — slower than 88% of analysed players on Black Forest
▼ Low eAPM (13) — busier hands win idle time back
▼ First military only at 31:19 (Ballista Elephant) — later than 89% of analysed players on Black Forest
Ejderya D
Feudal Age 13:43 vs 12:30
btm 28%
Castle Age 22:22 vs 19:38
btm 29%
Imperial Age 39:23 vs 34:30
btm 19%
eAPM 20 vs 23
btm 41%
First military 17:37 vs 22:13
top 24%
▼ Slow Imperial Age at 39:23 — slower than 81% of analysed players on Black Forest
mhaliddur B
Feudal Age 11:39 vs 12:30
top 29%
Castle Age 40:23 vs 19:38
btm 0%
Imperial Age — vs 34:30
btm 0%
eAPM 29 vs 23
top 31%
First military 15:56 vs 22:13
top 17%
▲ Fast Feudal Age at 11:39 — faster than 71% of analysed players on Black Forest
▼ Slow Castle Age at 40:23 — slower than 100% of analysed players on Black Forest
▼ Loom after the Feudal click (11:43) — usually safest before it
▲ Early military at 15:56 (Serjeant) — earlier than 83% of analysed players on Black Forest
▼ Town centers idle 16:23 of the first 40:23 — keep villagers queued
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