AoeStats
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Black Forest

504194636Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 67m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Turks · New Zealand
727
+11
722
+11
🇹🇼 Slavs · Taiwan
713
+12
🇹🇼 Chinese · Taiwan
712
+12
🇳🇿 Britons · New Zealand
710
-15
🇦🇺 Persians · Australia
693
-14
🇫🇷 Khmer · France
553
-9
🇨🇭 Spanish · Switzerland
528
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 1,251 12:28 24:47 38:49 ⛏ Fast Castle
18 1,220 13:01 25:10 40:13 ⛏ Fast Castle
17 1,143 15:21 19:08 39:18 ⛏ Fast Castle
14 933 17:28 26:12 48:04 ⛏ Fast Castle
14 952 12:20 25:56 45:47 ⚔ Towers FC
14 931 17:16 25:42 38:13 ⚔ Fish Boom into M@A into Towers
0 8 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,920 26,345 32,550 6,050 94,865 116,147
21,740 34,035 23,260 3,450 82,485 108,552
34,940 24,998 16,170 3,115 79,223 109,476
18,945 34,320 12,940 6,420 72,625 76,420
20,490 21,149 15,660 4,105 61,404 74,821
19,675 21,196 14,770 3,455 59,096 73,307
0 0 0 0 0 50
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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