AoeStats
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Black Forest

504085829Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
599
+14
🇵🇹 Byzantines · Portugal
447
+21
🇨🇳 Khmer · China
444
+21
🇦🇷 Japanese · Argentina
421
+22
🇫🇮 Aztecs · Finland
634
-23
🇨🇭 Spanish · Switzerland
547
-19
🇵🇱 Bohemians · Poland
541
-19
🇸🇰 Vikings · Slovakia
490
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,597 11:50 16:05 33:49 ⛏ Fast Castle
19 1,072 14:43 19:53 34:06 ⛏ Fast Castle
17 973 13:18 27:25 —
16 909 14:43 31:32 50:12 ⚔ Towers FC
16 899 11:01 25:51 37:35
15 879 17:40 30:47 38:02 ⛏ Fast Castle
13 730 15:00 25:23 41:11 ⛏ Fish Boom
10 549 15:12 28:02 42:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,785 18,510 23,995 1,975 78,265 96,756
25,510 21,956 19,855 2,275 69,596 87,112
23,655 17,272 12,350 1,840 55,117 63,222
25,055 13,093 10,965 1,740 50,853 67,258
16,520 19,667 8,825 2,095 47,107 50,434
15,170 8,605 6,265 2,620 32,660 38,209
12,770 11,405 3,375 1,630 29,180 33,575
13,660 9,550 1,865 625 25,700 29,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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