AoeStats
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Black Forest

503145179Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 6m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
694
+6
🇨🇴 Khmer · Colombia
684
+10
🇹🇷 Huns · Türkiye
665
+7
🇨🇭 Persians · Switzerland
615
+8
🇩🇰 Teutons · Denmark
515
-10
🇫🇷 Goths · France
513
-9
🇺🇸 Armenians · United States
409
-6
🇨🇳 Shu · China
317
-4
Player eAPM Actions Feudal Castle Imperial Opening
32 192 — — —
19 117 — — —
17 100 — — —
13 79 — — —
12 72 — — —
12 75 — — —
6 36 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 77 50 0 827 641
550 225 0 0 775 830
600 57 0 0 657 774
400 101 0 0 501 594
450 0 0 0 450 540
400 33 0 0 433 509
200 0 0 0 200 442
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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