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Black Forest

510501682Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 39m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Byzantines · Australia
1355
+14
🇫🇷 Inca · France
1212
+20
🇪🇸 Celts · Spain
1330
-18
🇩🇪 Poles · Germany
1291
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,457 11:35 15:04 28:33 ⛏ Fast Castle
31 1,208 10:48 21:51 — ⚔ M@A FC
26 1,003 9:53 14:25 38:14 ⛏ Fast Castle
20 799 12:17 16:47 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,560 22,302 9,565 1,660 55,087 64,231
19,655 11,524 4,975 915 37,069 43,280
11,920 12,715 4,120 900 29,655 31,353
12,880 9,675 4,060 1,820 28,435 29,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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