AoeStats
← Tarklow

Arabia

510615528Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 49m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,089 11:03 26:36 45:40 ⛏ Fast Castle
18 892 10:09 24:57 40:04 ⚔ Scout Rush
18 884 12:09 23:19 38:19 ⛏ Fast Castle
12 594 15:44 30:06 40:28

Resources

Player Food Wood Gold Stone Spent Collected
13,905 13,346 8,840 2,150 38,241 52,061
13,145 12,497 2,725 1,500 29,867 35,578
10,080 8,693 2,630 2,475 23,878 27,767
9,790 4,985 3,350 1,260 19,385 23,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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