AoeStats
← elmorido15

Black Forest

504160795Analyzed
3v3 RM · 1mo ago on Sep 4, 2026· 61m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
686
+18
🇦🇺 Maya · Australia
664
+19
🇦🇷 Tupi · Argentina
625
+21
🇲🇽 Persians · Mexico
845
-71
🇲🇽 Koreans · Mexico
741
-50
🇲🇽 Spanish · Mexico
610
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,467 14:59 23:12 41:16 ⚔ Archer Rush
15 915 13:37 21:56 40:26 ⛏ Fish Boom FC
12 733 13:45 24:35 37:06 ⛏ Fast Castle
11 655 12:02 23:16 41:07 ⛏ Fast Castle
6 354 20:28 31:31 43:20 ⛏ Fast Castle
5 320 19:21 39:33 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
20,425 24,187 12,505 2,815 59,932 82,250
18,730 21,600 13,440 1,840 55,610 84,364
15,420 18,522 12,520 2,475 48,937 88,477
14,770 8,335 10,480 1,400 34,985 41,887
11,610 11,375 6,385 1,455 30,825 38,320
7,290 5,895 3,455 655 17,295 21,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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