AoeStats
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MegaRandom

508987423Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 45m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
711
+12
🇺🇸 Britons · United States
686
+13
🇦🇷 Khmer · Argentina
654
+14
🇦🇷 Britons · Argentina
721
-16
🇦🇷 Italians · Argentina
687
-15
🇺🇸 Koreans · United States
462
-8
Player eAPM Actions Feudal Castle Imperial Opening
22 1,012 13:12 29:06 — ⚔ Scout Rush
21 934 12:04 22:31 42:43 ⚔ Scout Rush
19 881 11:51 24:35 — ⚔ Scout Rush
16 702 14:05 18:49 — ⚔ Scout Rush
16 735 12:18 23:52 — ⚔ Scout Rush
14 651 11:12 18:20 41:20 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,115 8,405 8,775 2,700 34,995 35,552
11,355 11,245 4,500 1,750 28,850 34,950
9,500 5,825 2,285 400 18,010 19,452
7,570 4,986 3,960 950 17,466 18,980
5,655 4,774 3,285 1,085 14,799 16,729
4,115 6,565 1,405 1,050 13,135 13,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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