AoeStats
← Camila Lobao

Nomad

510477037Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 66m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1079
+17
🇧🇷 Vietnamese · Brazil
1079
+17
🇧🇷 Georgians · Brazil
1069
+17
🇭🇰 Spanish · Hong Kong SAR China
1110
-17
🇭🇰 Huns · Hong Kong SAR China
1098
-17
🇭🇰 Vietnamese · Hong Kong SAR China
1093
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,081 16:04 20:51 30:43 ⛏ Fish Boom into Fire Galleys FC
28 1,872 13:38 18:35 31:39 ⛏ Fish Boom FC
26 1,696 15:52 20:51 41:13 ⛏ Fish Boom FC
25 1,665 16:32 24:48 41:30 ⛏ Fish Boom FC
19 1,255 16:28 21:04 35:55 ⚔ Fish Boom FC into Archers
14 893 16:01 20:37 51:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,050 13,510 33,845 3,950 99,355 101,980
42,590 37,554 13,340 3,000 96,484 108,208
45,685 14,815 27,170 7,200 94,870 100,165
17,425 38,635 24,975 6,350 87,385 92,751
23,495 30,320 11,455 2,100 67,370 68,014
10,875 7,345 4,045 3,000 25,265 31,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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