AoeStats
← Camila Lobao

Nomad

510048017Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 38m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1051
+13
🇧🇷 Georgians · Brazil
1051
+13
🇧🇷 Japanese · Brazil
1051
+13
🇺🇸 Romans · United States
1033
-14
🇨🇦 Cumans · Canada
990
-13
🇦🇷 Wei · Argentina
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,298 14:40 26:15 37:54 ⚔ Fish Boom into Archers into Scouts
24 926 16:07 20:19 — ⛏ Fish Boom FC
17 653 14:32 24:51 — ⛏ Fish Boom
14 547 14:56 23:54 — ⚔ Fish Boom into Towers
14 529 15:32 21:42 — ⛏ Fish Boom FC
9 366 13:35 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,205 6,423 2,090 2,375 21,093 23,085
8,925 6,685 2,625 1,075 19,310 21,531
6,475 8,055 3,645 855 19,030 20,248
6,535 4,475 1,800 2,050 14,860 15,165
4,275 4,035 680 1,325 10,315 10,317
3,475 3,410 1,270 225 8,380 8,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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