AoeStats
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Black Forest

510243328Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 54m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
859
+17
🇨🇱 Turks · Chile
793
+19
🇺🇸 Japanese · United States
762
+21
🇦🇷 Goths · Argentina
874
-19
🇦🇷 Slavs · Argentina
872
-19
🇦🇷 Celts · Argentina
868
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,684 11:14 21:38 36:53 ⛏ Fast Castle
26 1,421 13:37 23:07 35:52 ⚔ Drush FC
25 1,385 12:30 24:28 37:00 ⛏ Fast Castle
20 1,081 11:44 17:52 32:28 ⛏ Fast Castle
18 992 11:58 20:21 36:04 ⛏ Fast Castle
16 881 11:42 22:51 31:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,085 19,688 21,660 6,280 83,713 89,289
47,380 14,835 18,815 1,600 82,630 90,986
29,795 22,292 16,295 3,945 72,327 84,162
31,335 19,302 14,290 2,800 67,727 69,374
21,635 15,400 13,115 2,950 53,100 90,261
16,755 11,245 10,075 3,060 41,135 46,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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