AoeStats
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Hill Fort

504238806Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1223
+16
🇩🇪 Japanese · Germany
1222
+16
🇨🇳 Huns · China
1281
-18
🇨🇳 Goths · China
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,032 10:49 15:32 38:22 ⛏ Fast Castle
43 2,018 11:13 15:02 37:22 ⛏ Fast Castle
26 1,209 8:54 21:01 39:26 ⚔ M@A into Archers
21 972 9:19 22:11 36:58 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,055 12,014 10,735 3,075 52,879 56,027
17,705 17,525 9,360 1,020 45,610 47,468
16,685 15,977 9,815 1,790 44,267 47,730
16,125 8,130 5,005 2,950 32,210 35,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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