AoeStats
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Hill Fort

506484645Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 29m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
551
+18
🇪🇸 Byzantines · Spain
521
+18
🇨🇿 Georgians · Czechia
585
-18
🇨🇿 Tatars · Czechia
584
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 586 8:49 19:50 — ⛏ Fast Castle
17 482 11:22 18:17 — ⛏ Fast Castle
15 449 11:43 24:52 —
9 258 11:29 24:17 —

Resources

Player Food Wood Gold Stone Spent Collected
6,425 5,646 300 355 12,726 14,316
5,965 5,285 1,165 110 12,525 13,530
5,350 4,010 710 100 10,170 11,351
4,425 3,778 450 105 8,758 13,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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