AoeStats
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Black Forest

505952365Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 130m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Georgians · Czechia
571
+14
🇨🇿 Teutons · Czechia
570
+14
🇺🇸 Italians · United States
544
+15
🇦🇷 Magyars · Argentina
542
-15
🇦🇷 Persians · Argentina
526
-14
🇶🇦 Malians · Qatar
509
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 4,080 10:18 23:24 42:13 ⚔ Scout Rush
28 3,700 15:32 26:09 38:44 ⚔ FC into Skirms
24 3,074 13:20 23:39 42:28 ⛏ Fast Castle
21 2,765 14:13 30:17 40:56 ⚔ Skirmisher Rush
19 2,491 14:28 25:23 37:59
15 1,923 16:45 21:58 42:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,010 70,842 144,020 2,505 281,377 302,984
94,770 91,725 65,825 5,550 257,870 288,964
67,575 77,220 59,900 4,320 209,015 239,308
50,515 44,029 48,130 4,560 147,234 150,136
59,540 19,725 50,395 4,525 134,185 151,257
38,745 29,477 29,835 5,760 103,817 179,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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