AoeStats
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MegaRandom

505944494Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 52m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Spanish · Panama
679
+12
🇺🇸 Aztecs · United States
598
+15
🇨🇿 Byzantines · Czechia
585
-14
🇨🇿 Teutons · Czechia
583
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,204 14:48 24:28 50:25
19 1,012 10:38 22:20 30:29 ⚔ FC into Skirms
17 883 11:38 23:29 35:26 ⛏ Fast Castle
9 453 12:10 23:43 40:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,525 9,342 10,990 1,300 43,157 44,900
13,160 12,695 4,915 1,075 31,845 40,519
14,465 4,765 9,645 1,300 30,175 31,252
11,435 10,797 4,365 1,570 28,167 31,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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