AoeStats
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Arabia

505313784Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 65m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
596
+16
🇦🇷 Sicilians · Argentina
575
+17
🇨🇿 Bohemians · Czechia
602
-17
🇨🇿 Spanish · Czechia
599
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,763 14:24 33:29 47:50 ⚔ Scouts into Skirms
24 1,567 18:15 28:34 41:03 ⚔ Archers into Skirms
23 1,527 13:27 20:41 42:15 ⚔ Archer Rush
17 1,092 12:07 20:01 42:19 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,375 24,024 17,230 3,600 67,229 82,655
19,470 14,393 13,595 3,700 51,158 56,773
20,235 14,736 8,040 2,630 45,641 58,176
12,810 13,666 11,030 2,085 39,591 53,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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