AoeStats
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Arabia

505309824Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 28m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
764
+10
🇫🇷 Spanish · France
691
+12
🇨🇿 Bohemians · Czechia
613
-11
🇨🇿 Lithuanians · Czechia
610
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 665 11:54 23:14 — ⚔ Archers into Skirms into Fast Imp
24 661 12:27 20:37 — ⛏ Fast Castle
23 654 12:50 25:40 — ⚔ Archers into Skirms
16 448 10:53 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,985 4,351 1,810 180 12,326 12,323
4,525 2,735 500 895 8,655 9,348
3,865 3,614 970 125 8,574 10,624
4,160 3,415 570 125 8,270 9,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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