AoeStats
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African Clearing

510595404Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 52m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1200
+13
🇿🇦 Huns · South Africa
1179
+14
🇫🇷 Poles · France
1150
+15
🇨🇳 Mongols · China
1123
+15
🇨🇭 Berbers · Switzerland
1147
-15
🇨🇭 Ethiopians · Switzerland
1129
-14
🇨🇭 Dravidians · Switzerland
1115
-14
🇨🇭 Bohemians · Switzerland
1109
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,309 20:54 24:57 40:46 ⛏ Fish Boom FC
38 2,001 15:40 19:26 45:26 ⛏ Fast Castle
36 1,862 14:31 18:39 — ⛏ Fast Castle
29 1,515 14:14 17:56 41:48 ⛏ Fast Castle
28 1,480 14:09 19:06 44:03 ⚔ FC into Archers
23 1,209 16:02 20:21 41:23 ⚔ Scout Rush
21 1,079 19:43 31:32 — ⚔ Scouts into Towers into Archers
21 1,089 22:45 47:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,655 27,885 15,365 1,800 69,705 73,880
22,095 19,898 12,850 2,325 57,168 62,602
12,235 14,064 13,075 2,855 42,229 47,656
18,480 13,145 5,930 950 38,505 42,888
11,650 16,207 6,100 2,620 36,577 40,525
12,605 12,815 7,115 3,650 36,185 42,727
15,845 9,115 4,980 875 30,815 31,474
6,400 4,285 250 1,270 12,205 13,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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