AoeStats
← mauriken1202

Arabia

504428797Analyzed
1v1 RM · 27d ago on Sep 5, 2026· 47m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1653
+13
🇹🇷 Ethiopians · Türkiye
1584
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,475 10:56 23:17 39:07 ⚔ Drush into Archers into Skirms
44 2,118 9:36 21:42 35:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,030 19,658 10,550 1,800 52,038 55,936
12,480 11,078 6,665 2,345 32,568 32,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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