AoeStats
← MooSkita

Black Forest

504842678Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 67m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
714
+22
🇦🇷 Franks · Argentina
677
+18
🇦🇷 Britons · Argentina
675
+18
🇪🇸 Khmer · Spain
791
-39
🇺🇸 Japanese · United States
691
-16
670
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,663 15:15 19:30 44:21 ⛏ Fast Castle
38 2,568 10:47 18:04 34:20 ⛏ Fast Castle
18 1,181 12:00 22:58 48:49
17 1,162 11:46 20:34 — ⛏ Fast Castle
16 1,064 11:27 17:03 31:37 ⛏ Fast Castle
10 681 16:19 24:52 37:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,260 18,941 30,710 2,365 86,276 99,357
38,740 16,991 25,560 4,175 85,466 98,993
26,545 17,375 18,455 1,710 64,085 64,715
16,550 14,742 14,655 2,900 48,847 60,957
12,325 9,985 10,745 2,200 35,255 37,113
10,355 6,394 4,135 1,950 22,834 24,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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