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African Clearing

510495001Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 60m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1219
+17
🇳🇿 Georgians · New Zealand
1218
+17
🇨🇳 Chinese · China
1216
+17
🇮🇳 Vietnamese · India
1212
+17
🇳🇴 Gurjaras · Norway
1260
-19
🇷🇺 Britons · Russia
1233
-17
🇮🇳 Dravidians · India
1233
-17
🇹🇷 Poles · Türkiye
1200
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,928 13:38 19:42 39:16 ⛏ FC into Fish Boom
47 2,823 12:20 16:45 33:02 ⛏ Fast Castle
39 2,329 12:19 22:51 37:18 ⚔ Scout Rush
37 2,246 15:52 28:54 41:47 ⚔ Archer Rush
35 2,145 12:04 31:33 45:47 ⚔ Tower Rush
33 2,022 13:35 18:16 34:52 ⛏ Fast Castle
30 1,836 11:44 21:25 37:20 ⚔ Scout Rush
27 1,642 16:26 35:37 55:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,530 27,685 17,945 3,340 82,500 112,554
33,640 17,999 19,100 8,825 79,564 87,645
30,435 30,125 13,335 4,410 78,305 95,095
40,745 18,350 11,650 2,365 73,110 79,128
22,420 27,373 10,525 1,865 62,183 75,514
28,540 11,175 15,135 1,600 56,450 67,790
19,770 18,920 5,375 2,915 46,980 58,173
13,665 28,250 2,160 875 44,950 55,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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