AoeStats
← raw0000

African Clearing

510494517Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 12m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1281
+13
🇮🇳 Bulgarians · India
1264
+14
🇮🇳 Malay · India
1168
+18
🇹🇷 Poles · Türkiye
1114
+21
🇨🇳 Bohemians · China
1245
-18
🇮🇳 Sicilians · India
1233
-17
1197
-16
🇨🇳 Aztecs · China
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 556 — — —
25 323 — — — ⚔ Drush
23 293 — — — ⚔ Drush
17 215 — — —
16 201 — — —
12 154 — — —
9 122 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 809 50 100 3,409 3,117
2,000 825 130 100 3,055 2,461
1,550 1,175 80 100 2,905 2,798
600 425 50 100 1,175 582
600 425 0 100 1,125 505
500 425 0 100 1,025 430
0 325 0 100 425 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.