AoeStats
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Black Forest

509363378Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burmese · Hong Kong SAR China
1291
+12
🇦🇷 Franks · Argentina
1258
+13
🇹🇼 Persians · Taiwan
1235
+14
🇨🇳 Britons · China
1213
+16
🇮🇳 Celts · India
1267
-16
🇨🇳 Hindustanis · China
1183
-13
🇯🇵 Persians · Japan
1182
-13
🇯🇵 Cumans · Japan
1174
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,801 11:33 15:10 29:53 ⛏ Fast Castle
33 1,499 11:29 15:12 30:05 ⛏ Fast Castle
32 1,462 10:44 15:45 29:49 ⛏ Fast Castle
29 1,297 10:21 14:14 32:33 ⛏ Fast Castle
28 1,271 11:37 15:40 31:09 ⛏ Fast Castle
25 1,150 11:18 15:57 37:32 ⛏ Fast Castle
24 1,086 12:07 16:14 28:48 ⛏ Fast Castle
14 652 11:29 20:07 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,140 23,671 14,950 4,850 74,611 82,011
36,000 17,985 13,760 5,185 72,930 82,791
31,740 13,420 14,905 5,500 65,565 69,135
26,550 17,226 16,510 3,430 63,716 67,260
18,705 24,392 10,535 8,030 61,662 65,005
24,765 15,188 14,435 2,565 56,953 64,848
22,545 15,790 14,660 850 53,845 60,548
9,905 6,880 3,715 950 21,450 25,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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