AoeStats
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Pilgrims

509354348Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 35m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1357
+11
🇨🇳 Khmer · China
1249
+15
🇨🇳 Vietnamese · China
1165
+19
🇨🇳 Chinese · China
1123
+22
🇮🇳 Teutons · India
1267
-18
🇿🇦 Japanese · South Africa
1235
-17
🇫🇷 Spanish · France
1223
-16
🇮🇳 Malay · India
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,604 11:45 18:21 31:01 ⛏ Fish Boom into Galleys FC
42 1,492 11:04 15:27 — ⛏ Fish Boom FC
36 1,270 12:43 22:11 26:50 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
30 1,073 10:41 14:41 — ⛏ Fish Boom FC
30 1,056 12:17 19:29 — ⚔ Fish Boom into Scouts
28 998 11:10 20:19 — ⛏ Fish Boom FC
27 955 11:41 14:56 — ⛏ Fish Boom FC into Fire Galleys
16 571 11:11 16:53 23:35 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,825 14,485 5,210 1,705 35,225 37,864
11,750 11,755 3,705 1,080 28,290 31,661
8,400 9,868 4,795 2,350 25,413 28,117
6,975 10,390 4,730 2,150 24,245 27,739
7,575 9,400 5,420 975 23,370 27,000
6,175 5,061 2,080 2,150 15,466 17,485
5,410 8,230 350 1,160 15,150 17,010
6,285 4,271 1,630 1,425 13,611 14,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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