AoeStats
← Samouele

Arena

510447814Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 23m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1191
+17
🇲🇽 Bulgarians · Mexico
1149
+18
🇨🇦 Lithuanians · Canada
1268
-20
🇨🇦 Armenians · Canada
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 963 9:16 14:07 — ⛏ Fast Castle
41 951 9:48 14:37 — ⛏ Fast Castle
19 432 11:01 — — ⛏ Fast Castle
14 334 10:37 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,175 4,580 800 100 10,655 11,980
5,445 2,325 1,085 100 8,955 9,789
4,160 3,781 800 130 8,871 9,923
4,120 2,030 1,025 750 7,925 8,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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