AoeStats
← Samouele

Black Forest

510442190Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 53m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1189
+17
🇨🇱 Bengalis · Chile
1181
+17
🇫🇷 Bulgarians · France
1105
+20
🇩🇪 Bohemians · Germany
1085
+21
🇨🇦 Aztecs · Canada
1268
-21
🇲🇽 Persians · Mexico
1231
-20
🇺🇸 Tupi · United States
1183
-18
🇨🇦 Armenians · Canada
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,316 12:27 17:56 32:33 ⛏ Fast Castle
38 2,049 12:44 17:00 30:38 ⛏ Fish Boom FC
33 1,758 11:26 16:02 — ⛏ Fast Castle
33 1,789 11:40 16:20 27:54 ⛏ Fast Castle
30 1,632 12:00 16:26 31:10 ⛏ Fish Boom FC
28 1,526 8:56 15:15 37:14 ⛏ Fast Castle
24 1,295 14:47 19:54 40:04 ⛏ Fast Castle
22 1,182 10:55 15:51 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,795 25,240 24,565 5,235 104,835 116,405
29,705 30,430 13,460 3,550 77,145 90,255
22,705 26,035 18,315 3,505 70,560 91,917
25,940 16,640 16,140 1,635 60,355 64,027
22,130 14,566 18,660 1,500 56,856 65,255
23,150 18,745 11,180 2,320 55,395 59,951
29,040 11,384 11,670 1,715 53,809 63,373
13,600 20,380 5,470 2,115 41,565 45,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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