AoeStats
← Samouele

Arabia

510438724Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 26m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1200
+17
🇲🇽 Italians · Mexico
1161
+19
🇨🇦 Berbers · Canada
1289
-21
🇨🇦 Mapuche · Canada
1151
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,301 9:52 — — ⚔ M@A into Archers
47 1,242 8:29 25:32 — ⚔ Scout Rush
29 767 10:41 17:21 — ⛏ Fast Castle
28 736 9:34 22:37 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,335 3,810 1,070 100 12,315 12,628
5,755 3,830 725 0 10,310 11,847
4,130 4,096 1,770 0 9,996 11,055
3,640 1,760 610 170 6,180 5,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.