AoeStats
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Arena

509452436Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 53m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1092
+16
🇨🇴 Franks · Colombia
1091
+16
🇨🇴 Khmer · Colombia
1088
+16
🇹🇷 Malay · Türkiye
1118
-16
🇹🇷 Persians · Türkiye
1092
-16
🇹🇷 Italians · Türkiye
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,671 10:19 15:29 30:42 ⛏ Fast Castle
25 1,355 10:08 14:15 34:05 ⛏ Fast Castle
24 1,305 10:49 14:55 27:42 ⛏ Fast Castle
23 1,210 9:59 16:46 — ⛏ Fast Castle
20 1,096 12:25 17:25 38:30 ⛏ Fast Castle
18 967 10:46 14:40 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,585 14,185 17,395 4,815 77,980 82,772
33,550 19,935 18,210 2,950 74,645 79,391
32,200 18,215 11,465 2,800 64,680 86,384
27,245 15,645 17,785 1,600 62,275 72,725
32,800 13,850 8,005 2,375 57,030 58,662
12,600 15,180 2,040 1,425 31,245 32,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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