AoeStats
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Highland

503880559Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
962
+16
🇩🇪 Tatars · Germany
961
+16
🇩🇪 Goths · Germany
960
+16
🇫🇷 Malay · France
945
+17
🇩🇪 Burgundians · Germany
985
-17
🇹🇷 Romans · Türkiye
969
-17
🇹🇷 Poles · Türkiye
945
-15
🇨🇱 Celts · Chile
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,956 8:53 17:22 37:47 ⛏ Fast Castle
35 1,844 10:13 15:36 37:05 ⛏ Fast Castle
27 1,440 12:19 18:01 35:38 ⛏ Fast Castle
23 1,195 11:16 19:43 35:28 ⛏ Fish Boom FC into Fire Galleys
22 1,177 13:54 19:32 37:09 ⛏ Fast Castle
22 1,153 10:46 16:33 34:38 ⛏ Fast Castle
12 640 11:15 19:22 38:30 ⛏ Fast Castle
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,725 16,918 25,665 850 77,158 80,689
33,045 23,178 13,720 2,460 72,403 82,629
16,075 31,975 18,170 1,730 67,950 88,181
22,795 20,192 12,400 1,500 56,887 72,856
34,115 12,781 5,845 850 53,591 58,829
24,040 13,695 9,130 3,280 50,145 59,322
13,110 7,170 8,190 845 29,315 34,438
200 200 50 0 450 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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