AoeStats
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African Clearing

503875612Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 34m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1108
+12
🇨🇦 Inca · Canada
1095
+13
🇦🇹 Tatars · Austria
1079
+14
🇲🇽 Malay · Mexico
1066
+14
🇹🇷 Maya · Türkiye
1049
-14
🇧🇪 Byzantines · Belgium
1034
-14
🇩🇪 Huns · Germany
1021
-13
🇩🇪 Burgundians · Germany
997
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,044 15:55 21:37 — ⛏ Fast Castle
28 969 15:10 23:04 — ⛏ Fast Castle
24 849 21:09 27:04 — ⛏ Fast Castle
16 568 13:55 21:43 — ⛏ Fast Castle
15 514 13:02 22:39 — ⛏ Fast Castle
13 451 15:34 20:12 — ⛏ Fast Castle
10 332 14:32 21:15 — ⛏ Fast Castle
10 348 15:22 23:06 —

Resources

Player Food Wood Gold Stone Spent Collected
7,690 5,010 2,410 1,790 16,900 17,758
6,350 6,675 2,595 235 15,855 18,341
6,930 5,755 1,365 1,025 15,075 18,158
4,975 6,611 1,750 100 13,436 14,826
5,915 4,915 470 1,600 12,900 14,876
6,625 3,516 1,675 880 12,696 15,955
5,165 3,550 1,200 200 10,115 10,789
4,450 4,205 380 400 9,435 10,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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