AoeStats
← all muted

Black Forest

509200778Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 89m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1021
+14
🇩🇪 Britons · Germany
991
+17
🇮🇳 Franks · India
969
+16
🇲🇽 Teutons · Mexico
929
+17
🇸🇪 Teutons · Sweden
1062
-19
🇸🇪 Franks · Sweden
996
-17
🇨🇭 Sicilians · Switzerland
967
-16
🇸🇪 Byzantines · Sweden
833
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 4,546 10:34 26:15 40:28 ⚔ Tower Rush
28 2,490 12:51 18:53 45:36 ⛏ Fast Castle
24 2,167 13:40 18:46 37:31 ⛏ Fast Castle
18 1,588 12:56 26:45 44:15 ⚔ Fish Boom into Scouts
15 1,366 13:30 17:29 32:54 ⛏ Fast Castle
14 1,287 10:12 17:54 35:26 ⛏ Fast Castle
12 1,112 14:57 26:15 37:13 ⛏ Fish Boom FC
10 873 12:31 34:35 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,275 38,740 29,540 4,545 122,100 136,003
49,410 25,723 20,245 6,140 101,518 107,053
28,330 34,100 15,250 4,940 82,620 145,355
27,260 38,486 10,815 1,220 77,781 145,270
26,910 18,560 22,585 1,500 69,555 151,556
28,585 12,635 20,460 1,700 63,380 124,674
16,415 17,180 8,430 4,380 46,405 56,104
12,585 8,544 2,660 1,470 25,259 33,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.