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MegaRandom

509190899Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 60m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
1035
+12
🇩🇪 Vietnamese · Germany
1026
+13
🇫🇷 Mongols · France
1012
+13
🇺🇸 Spanish · United States
1000
+14
🇸🇪 Wei · Sweden
1061
-16
🇸🇪 Spanish · Sweden
992
-15
🇨🇭 Magyars · Switzerland
959
-13
🇸🇪 Britons · Sweden
815
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 2,680 9:41 27:57 48:21 ⚔ Archer Rush
39 2,346 10:42 21:40 41:19 ⚔ Scout Rush
26 1,582 11:03 17:34 38:58 ⚔ Archer Rush
25 1,519 11:25 20:13 38:09 ⛏ Fast Castle
19 1,163 15:16 24:31 — ⛏ Fast Castle
16 985 11:52 17:30 33:43 ⛏ Fast Castle
16 999 9:48 20:17 33:18 ⛏ Fast Castle
14 853 9:58 20:07 44:04 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,525 9,835 23,715 6,500 81,575 92,079
32,990 21,741 15,260 950 70,941 105,329
26,145 13,385 17,665 1,585 58,780 76,391
15,245 20,710 14,550 3,090 53,595 79,475
18,500 14,695 15,665 2,490 51,350 69,180
19,140 16,579 10,530 4,030 50,279 53,568
11,155 11,989 4,345 2,100 29,589 30,197
12,605 9,775 3,820 3,100 29,300 39,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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