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Lombardia

507348057Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 89m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 4,765 9:48 21:07 36:47 ⚔ Scout Rush
28 2,555 11:59 19:44 34:48 ⛏ Fast Castle
22 1,972 10:50 22:43 32:00 ⛏ Fast Castle
20 1,825 10:08 20:59 38:48 ⛏ Fast Castle
17 1,489 10:52 16:50 32:05 ⛏ Fast Castle
17 1,551 14:41 26:34 40:12
16 1,403 15:09 25:06 40:14 ⚔ FC into Scouts
13 1,202 10:07 17:43 44:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,790 49,942 43,590 7,700 157,022 181,415
76,750 31,758 23,730 3,750 135,988 137,269
59,000 26,298 22,620 2,905 110,823 141,970
46,080 29,155 27,100 4,920 107,255 136,817
38,760 23,565 33,240 5,010 100,575 126,850
39,455 20,605 23,775 9,620 93,455 114,120
32,375 32,278 20,555 3,850 89,058 95,958
22,025 14,632 10,980 3,110 50,747 113,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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