AoeStats
← all muted

MegaRandom

507337627Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 67m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1031
+12
🇹🇷 Vikings · Türkiye
950
+16
🇹🇼 Italians · Taiwan
887
+18
🇪🇸 Spanish · Spain
883
+19
🇸🇪 Franks · Sweden
1057
-20
🇸🇪 Britons · Sweden
973
-18
🇨🇭 Goths · Switzerland
942
-16
🇸🇪 Khmer · Sweden
803
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,902 10:45 25:00 44:10 ⚔ Fish Boom into Scouts
34 2,291 11:36 22:26 34:53 ⚔ Fish Boom into Archers
27 1,808 9:38 23:49 40:50 ⚔ Fish Boom into Scouts into Fire Galleys
24 1,612 10:45 19:46 36:41 ⛏ Fast Castle
22 1,496 11:37 24:43 37:29 ⛏ Fast Castle
17 1,164 11:59 20:33 37:36 ⛏ Fish Boom into Fire Galleys FC
14 916 11:35 23:04 32:48
13 878 11:33 20:49 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,200 38,990 29,475 1,725 104,390 123,572
28,980 40,400 21,550 11,250 102,180 111,817
15,150 37,685 26,480 6,600 85,915 110,078
24,260 26,515 10,130 3,840 64,745 73,715
34,600 15,730 11,880 900 63,110 63,994
32,780 12,120 12,175 2,800 59,875 79,796
17,285 17,738 17,130 2,170 54,323 57,870
18,855 11,720 7,370 2,860 40,805 58,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.