AoeStats
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Arena

510090486Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 28m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1194
+20
🇷🇺 Celts · Russia
1188
+20
🇪🇸 Vietnamese · Spain
1316
-21
🇫🇷 Britons · France
1259
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 1,340 10:58 14:46 — ⛏ Fast Castle
32 890 9:43 14:07 — ⛏ Fast Castle
32 905 10:35 14:06 — ⛏ Fast Castle
29 825 10:11 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,850 6,093 1,945 1,500 16,388 18,604
5,560 6,585 1,390 200 13,735 14,715
6,430 3,090 2,385 650 12,555 13,894
3,700 3,680 1,560 750 9,690 9,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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