AoeStats
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Arena

509706449Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1245
+14
🇺🇸 Bengalis · United States
1208
+17
🇦🇹 Lithuanians · Austria
1221
-16
🇧🇷 Burgundians · Brazil
1192
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,316 10:40 14:27 27:20 ⛏ Fast Castle
33 1,323 10:50 14:57 31:26 ⛏ Fast Castle
24 956 9:59 16:10 32:15 ⛏ Fast Castle
21 840 12:35 16:26 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,250 12,850 12,740 1,500 42,340 47,309
15,445 11,265 7,090 1,415 35,215 40,133
9,975 8,780 5,370 2,040 26,165 27,747
7,875 9,213 4,995 1,400 23,483 26,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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