AoeStats
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Coastal Forest

510352123Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 48m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
860
+16
🇦🇲 Armenians · Armenia
840
+17
🇩🇪 Koreans · Germany
886
-22
🇨🇳 Mongols · China
840
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,533 10:28 30:24 —
25 1,231 10:52 25:52 34:41 ⚔ M@A Rush
25 1,204 10:53 29:29 43:14 ⚔ Fish Boom into Archers
21 1,032 13:46 22:23 43:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,705 15,983 11,765 855 46,308 56,121
12,870 14,635 4,165 610 32,280 40,002
13,185 8,595 5,275 1,860 28,915 34,099
10,290 12,090 3,610 1,650 27,640 31,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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