AoeStats
← ^8Fischy^3123

Glade

510345218Analyzed
1v1 RM · 16h ago on Sep 30, 2026· 46m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
687
+12
🇫🇷 Franks · France
609
-12

Win probability

^8Fischy^3123's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 9,900 analysed 1v1 players on Glade.
Naranja C
Feudal Age 10:47 vs 10:40
btm 46%
Castle Age 16:59 vs 19:53
top 26%
Imperial Age 37:57 vs 35:14
btm 31%
eAPM 21 vs 30
btm 25%
First military 16:06 vs 13:35
btm 36%
▲ Fast Castle Age at 16:59 — faster than 74% of analysed players on Glade
▼ Low eAPM (21) — busier hands win idle time back
▼ Loom after the Feudal click (34:54) — usually safest before it
▲ Town centers almost never idle — 6s across the first 16:59
^8Fischy^3123 C
Feudal Age 11:56 vs 10:40
btm 18%
Castle Age 19:57 vs 19:53
btm 49%
Imperial Age 34:34 vs 35:14
top 45%
eAPM 30 vs 30
top 50%
First military 22:08 vs 13:35
btm 9%
▼ Slow Feudal Age at 11:56 — slower than 82% of analysed players on Glade
▼ Loom never researched — one lost villager costs more
▼ First military only at 22:08 (War Wagon) — later than 91% of analysed players on Glade
▼ Town centers idle 3:02 of the first 19:57 — keep villagers queued
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