AoeStats
← Elsalala

Migration

508626935Analyzed
1v1 RM · 8d ago on Sep 23, 2026· 61m 38s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
207
+18
🇳🇱 Gurjaras · Netherlands
259
-18
Player eAPM Actions Feudal Castle Imperial Opening
9 554 12:12 36:27 48:14 ⚔ Fire Galley Rush
8 511 14:15 26:49 41:52 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,530 13,450 9,145 2,200 42,325 47,245
10,205 12,640 8,495 2,050 33,390 40,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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