AoeStats
← Chalmers

MegaRandom

510456068Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 81m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
752
+19
🇨🇦 Turks · Canada
751
+20
🇦🇷 Bohemians · Argentina
840
-20
🇦🇷 Spanish · Argentina
825
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 3,385 16:23 31:25 49:38 ⚔ Scouts into Archers into Skirms
31 2,524 15:14 26:40 40:54 ⚔ Scout Rush
25 1,995 16:26 25:11 45:20 ⚔ Scout Rush
16 1,319 14:09 26:44 58:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,415 23,675 21,425 890 69,405 70,641
19,985 24,905 12,430 2,375 59,695 63,760
24,525 23,985 9,155 970 58,635 62,963
25,880 16,982 11,645 535 55,042 58,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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