AoeStats
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Fortress

509029355Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
827
+15
🇲🇽 Magyars · Mexico
804
+21
🇨🇦 Vikings · Canada
804
-15
🇨🇦 Poles · Canada
804
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,874 8:32 13:46 34:36 ⛏ Fast Castle
30 1,512 10:16 16:41 33:07 ⛏ Fast Castle
20 1,003 7:52 14:14 33:40 ⛏ Fast Castle
17 871 7:54 14:44 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,195 18,455 16,260 3,210 60,120 64,615
15,320 17,805 14,110 3,250 50,485 61,857
23,740 10,920 11,790 435 46,885 53,999
18,020 10,585 12,070 2,710 43,385 51,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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