AoeStats
← Jaryn

Nomad

503266232Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1141
+14
🇸🇪 Malay · Sweden
1117
+15
🇺🇸 Burmese · United States
1091
-14
🇺🇸 Vikings · United States
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,401 12:08 28:39 39:27 ⚔ Fish Boom into Archers
23 1,169 15:20 26:17 48:28 ⚔ Fish Boom into M@A into Towers FC
23 1,149 14:21 21:00 38:35 ⛏ Fish Boom FC
23 1,161 13:02 21:30 34:16 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,320 17,714 8,710 2,025 40,769 46,630
13,395 13,430 9,230 1,280 37,335 38,238
10,930 13,056 5,350 1,830 31,166 34,988
10,575 10,079 4,410 2,425 27,489 32,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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