AoeStats
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Nomad

505117764Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 60m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
730
+15
🇺🇸 Persians · United States
725
+16
🇨🇿 Japanese · Czechia
758
-17
🇨🇿 Bohemians · Czechia
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,337 16:41 21:09 35:20 ⛏ Fish Boom FC
21 1,245 14:20 22:34 29:09 ⛏ Fish Boom FC into Fast Imp
16 952 16:31 24:51 41:33 ⛏ Fish Boom FC
15 928 17:33 26:29 35:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,040 14,980 15,840 2,750 55,610 69,480
20,380 14,860 8,320 3,275 46,835 48,156
16,715 9,610 8,880 3,650 38,855 45,823
8,900 18,200 8,735 2,950 38,785 41,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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