AoeStats
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MegaRandom

505116432Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
552
+23
🇵🇱 Vietnamese · Poland
545
+23
🇲🇽 Poles · Mexico
539
+23
🇨🇳 Vietnamese · China
483
+25
🇨🇿 Japanese · Czechia
758
-25
🇨🇦 Slavs · Canada
719
-24
🇺🇸 Magyars · United States
678
-23
🇨🇿 Persians · Czechia
675
-22
Player eAPM Actions Feudal Castle Imperial Opening
28 378 12:16 — —
23 303 — — —
17 226 — — —
16 219 12:43 — —
14 184 13:06 — —
9 121 — — —
5 62 — — —
4 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 1,515 50 0 3,565 3,694
2,350 1,015 50 10 3,425 3,463
1,900 805 0 0 2,705 3,185
1,475 850 50 0 2,375 2,568
1,700 500 0 0 2,200 2,208
1,200 100 50 0 1,350 1,248
700 125 50 0 875 847
0 25 0 0 25 66
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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