AoeStats
← Johann Lafer

Arena

505510296Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 32m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
937
+13
🇩🇪 Malay · Germany
932
+13
🇨🇦 Persians · Canada
911
+14
🇩🇪 Turks · Germany
965
-17
🇩🇪 Khmer · Germany
876
-14
🇩🇪 Chinese · Germany
756
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,098 11:38 19:45 — ⛏ Fast Castle
23 751 12:20 16:50 26:51 ⛏ Fast Castle
16 516 11:42 18:02 30:12 ⛏ Fast Castle
15 495 11:57 16:34 — ⛏ Fast Castle
15 469 11:26 22:25 — ⛏ Fast Castle
8 272 13:52 21:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,385 5,115 3,105 2,800 22,405 25,720
10,575 6,225 3,495 850 21,145 22,890
7,625 4,895 2,855 750 16,125 16,679
7,150 3,480 2,650 100 13,380 14,798
4,525 2,520 760 650 8,455 9,050
3,925 3,035 525 100 7,585 10,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.