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Black Forest

508699237Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 38m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
1045
+16
🇨🇭 Persians · Switzerland
1045
+16
🇨🇱 Slavs · Chile
999
+19
🇧🇪 Dravidians · Belgium
1047
-17
🇳🇴 Jurchens · Norway
1046
-17
🇩🇪 Ethiopians · Germany
1046
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 917 13:57 19:50 32:53 ⛏ Fast Castle
21 794 14:37 22:42 35:07 ⛏ Fast Castle
18 681 12:31 17:11 33:45 ⛏ Fast Castle
17 635 17:16 25:08 — ⛏ Fast Castle
16 612 11:06 17:14 30:56 ⛏ Fast Castle
13 494 12:02 18:45 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,805 14,270 6,050 3,465 44,590 54,351
15,710 12,725 5,125 1,600 35,160 41,134
13,550 13,010 6,725 200 33,485 44,645
9,925 12,042 5,075 1,620 28,662 33,795
12,205 7,792 2,940 1,175 24,112 28,379
7,375 5,271 830 1,080 14,556 20,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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