AoeStats
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Arena

508692000Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 51m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1105
+14
🇨🇱 Turks · Chile
1057
+16
🇨🇱 Franks · Chile
995
+20
🇧🇪 Mongols · Belgium
1063
-16
🇳🇴 Jurchens · Norway
1063
-17
🇩🇪 Romans · Germany
1063
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,758 9:02 19:10 33:32 ⛏ Fast Castle
33 1,702 10:14 14:28 — ⛏ Fast Castle
31 1,614 9:27 13:08 48:31 ⛏ Fast Castle
24 1,233 11:16 15:07 30:49 ⛏ Fast Castle
22 1,155 9:32 20:55 37:11 ⛏ Fast Castle
15 797 11:53 20:54 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,935 19,405 19,980 2,150 65,470 85,193
18,480 15,370 6,655 3,950 44,455 51,010
15,065 15,685 6,765 980 38,495 41,428
13,760 7,260 8,345 1,750 31,115 38,256
10,675 11,000 8,055 1,300 31,030 40,181
8,100 4,735 2,715 1,120 16,670 18,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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