AoeStats
← Nitro Nick

Oasis

507969267Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 16m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1200
+11
🇩🇰 Persians · Denmark
1186
+12
🇮🇪 Gurjaras · Ireland
1126
+15
🇳🇴 Jurchens · Norway
1093
-13
🇩🇪 Ethiopians · Germany
1093
-13
🇧🇪 Khmer · Belgium
1092
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 527 11:18 15:07 — ⛏ Fast Castle
27 444 10:23 — —
27 454 13:34 — — ⛏ Fast Castle
26 433 13:10 — —
25 420 10:15 — — ⚔ Archer Rush
22 365 10:15 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,840 565 0 5,255 5,854
2,770 2,392 50 0 5,212 6,130
3,000 1,750 250 100 5,100 5,811
2,920 1,655 50 0 4,625 5,256
2,720 1,604 250 0 4,574 4,435
2,725 1,142 50 55 3,972 5,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.